
C++ Game Development at Blizzard
CppCast
00:00
The Future of Constexpr
In C++ 14, we've got generalized constexpr. We still can't fiddle with the innards of floating point representations or anything like that. But at least you get more than one expression per function body. You can write things in a more or less runtime efficient way. And with 17, we get more yet. In theory, we I think could have had before in the same way that we really could have made. The new syntax makes them that much easier to use and therefore that much more widespread.
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