Eggplant: The Secret Lives of Games

58: Easing into Hades with Supergiant Games

Dec 4, 2020
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Episode notes
1
Introduction
00:00 • 3min
2
Amir, I'm a Games Producer at SPN
03:06 • 4min
3
The Rogue Likes - A New Game, Part 2 - Progression
07:20 • 2min
4
Game Design - The Progression System
09:07 • 3min
5
Game Design - Is There a Design First Studio?
12:27 • 2min
6
Game Development - Early Access Game Development
14:47 • 4min
7
Early Access - How Long Did You Work on the Game Before It Came Out?
19:03 • 3min
8
Katies - The Structure
21:36 • 3min
9
Early Access - A Game That Works
25:03 • 5min
10
What's the Biggest Takeaway From Early Access?
30:01 • 4min
11
Did You Have a Good Year for Your Community Bata Testers?
33:38 • 3min
12
Game Development
37:03 • 4min
13
How Much Do You Write?
40:46 • 5min
14
Using a Bot or Analytics in Early Access?
45:46 • 2min
15
Killing Characters in Hades
48:07 • 2min
16
A Crocodile Man - Why Do They Speak With American Accents?
50:06 • 4min
17
The Ascension System
54:19 • 2min
18
What's the Difference Between Slay the Spirale and Hades?
56:18 • 4min
19
Am, Is It Just More Trap Damage or More?
59:50 • 3min
20
Thei're More Than Just Weapons
01:02:32 • 3min
21
The Mirror in Hades
01:05:17 • 5min
22
What if God Mode Just Made You Tougher?
01:09:55 • 3min
23
The Darkthirst Bonus in Hadess
01:13:18 • 3min
24
The Boons in Supergiant
01:16:04 • 3min
25
The Progression in Hadesand Is a Challenge
01:19:30 • 4min
26
Game of the Year, Part One - Into the Depths
01:23:30 • 3min