
58: Easing into Hades with Supergiant Games
Eggplant: The Secret Lives of Games
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Early Access - A Game That Works
The game spent a little over three years development, and we were making changes there down to the very end. We would have to frequently kind of revisit it. And then once, once we were approaching our one point o launch, that was a really interesting mental shiftWe had to go through, cause we're like, ok, we've kind of been tuning this game around having this early axes community who experienced it almost like an m m o or something. But at one point o people are just going to come in and they'll probably binge it, right? They'll play it for, you know, their ten or 20 hours and call it a day. S as with normal games.
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