
58: Easing into Hades with Supergiant Games
Eggplant: The Secret Lives of Games
00:00
Game Development - Early Access Game Development
We loved rogelike games, so we, we chose that genre. And then in terms of what could we even add to this, like, how will our game not be garbage? We want to make like a re playable game that could scale,. a that we could like, add to in it in a reasonable way based on what feedback we 're actually getting. The chambers in hades are not, like, dynamically generated. They are, you know, handcrafted and beautiful little spaces. A lot more of what hades is doing is like dynamic serving stuff that we've made. You know, the hit's like, the boalus or the datalus hammer up grades,
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