
58: Easing into Hades with Supergiant Games
Eggplant: The Secret Lives of Games
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Killing Characters in Hades
John axon: Most games throw away their heroes and villains after they die. How did you decide to keep your characters going throughout the narrative? And is it a burden or an nity to keep them going? Because killing someone off seems easier. Oh, it's a huge opportunity. It's building directly off of what we did in pyre.
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