The Board Game Design Lab

Designing Games Based on Real-Life Systems with Ben Rosset

May 25, 2022
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 3min
2
The Difference Between Systems Modeling and World Building
03:19 • 2min
3
How I Got My Brain Working and Created a Game About It
05:03 • 2min
4
How to Make a Game Based on a Real World System
07:00 • 2min
5
The Power of Real Life Quote Unquote Games
09:04 • 2min
6
The Importance of Casual Gaming
11:09 • 2min
7
The Importance of Feel in Sports Board Games
13:24 • 2min
8
How to Design a Game Based on a System
15:47 • 4min
9
The Importance of World Building in a Game
20:06 • 5min
10
How to Zoom in and Out for a System Modeling Game
24:41 • 4min
11
How to Sell Games That Are System-Oriented
28:58 • 3min
12
What Are Good Systems to Model?
31:47 • 2min
13
How to Make and Aging Cheese Work for You
34:03 • 3min
14
How to Put a Twist on Worker Placement for Making Cheese
36:42 • 2min
15
The Sense Test in System Building Games
38:45 • 2min
16
The Role of Deck Building in Flight Simulation
40:51 • 4min
17
The Perfect Mechanism for Simulating Time
44:24 • 3min
18
How to Play Test a System Modeling Game
47:38 • 2min
19
How to Manage Expectations in a Game
49:58 • 3min
20
How to Set Expectations for a Game
53:19 • 2min
21
The Search for Lost Species
55:03 • 3min