
Designing Games Based on Real-Life Systems with Ben Rosset
The Board Game Design Lab
00:00
How to Set Expectations for a Game
Ben: I guess art also is a main factor in managing expectations. And all this stuff is also from a more of a publishing standpoint, not necessarily just a game design thing as far as components and things like that. You want to you want to set the feeling and the expectation based on how serious you are taking the subject matter with the with the art that you're creating. Yeah, absolutely. Definitely well, Ben, this has been great.
Play episode from 53:19
Transcript


