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Designing Games Based on Real-Life Systems with Ben Rosset

The Board Game Design Lab

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How to Manage Expectations in a Game

If you went in thinking one thing and it was something totally different, there's a good chance you didn't have as much fun as you would have. And so do you have any advice on how to help manage those expectations? I think beyond that, you could probably start thinking about components a little bit and kind of what makes sense. We're doing a game, a follow up to the Search for Planet X, which is about the Search for Lost Species. So this is very much a game about conservation, environmentalism, these species protection are really important.

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