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The Board Game Design Lab

Latest episodes

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Feb 26, 2024 • 1h 8min

The design process of one of the world’s best designers, Corey Konieczka

Explore Corey Konieczka's design process in creating top-ranked games, navigating challenges of working on IPs like Star Wars, prototyping insights, and knowing when to abandon a design. Gain valuable tips on game development and the evolution of game design in the industry.
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12 snips
Feb 19, 2024 • 54min

How to Design an Engine Building Game with Elizabeth Hargrave

Elizabeth Hargrave shares insights on designing engine-building games like Wingspan, discussing strategy diversity, balancing winning strategies, creating engaging endings, and maintaining game balance. Exploring the evolution of engine-building games, she highlights the satisfaction of evolving game engines and the importance of crafting engaging conclusions to keep players interested. Strategies, challenges, and tactics in engine building games like Splendor and Terraforming Mars are also discussed, emphasizing the delicate balance required for a cohesive gameplay experience.
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Feb 11, 2024 • 1h 3min

How to Design Games that Tell Stories with Ignacy Trzewiczek

Discover the art of designing games that tell stories with Ignacy Trzewiczek, founder of Portal Games. Learn about the evolution of a game designer, the challenges of knowing when to walk away from a project, and transforming games like 51st State into Imperial Settlers. Explore the crucial role of execution in game design success and the importance of playtesting for creating engaging experiences.
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38 snips
Jan 29, 2024 • 1h 13min

Using math to make your games better with Emerson Matsuuchi

In this BGDL rewind from December of 2020, I chat with Emerson Matsuuch about all the many ways a designer can use math to create better games. We talk spreadsheets, game balance, mathematical models, and more! The post Using math to make your games better with Emerson Matsuuchi appeared first on Board Game Design Lab.
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Jan 21, 2024 • 1h 2min

Finding the Right Mixture of Luck and Skill with Richard Garfield

Richard Garfield, game designer, discusses the balance between luck and skill in game design. Topics include the false dichotomy between luck and skill, the impact of luck in creating drama in games, finding the right balance in game design, and the evolution of collectible card games and their rules.
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Jan 21, 2024 • 8min

Where the BGDL Is Headed in 2024

In this update, I talk about 2024’s vision for the BGDL. And if you need help with your game, company, or upcoming crowdfunding campaign, and you think I might be able to help, please click HERE. The post Where the BGDL Is Headed in 2024 appeared first on Board Game Design Lab.
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Dec 16, 2023 • 44min

Your game design questions answered

In this episode, I answer a bunch of questions that were submitted by BGDL community members! The post Your game design questions answered appeared first on Board Game Design Lab.
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4 snips
Nov 29, 2023 • 60min

How to Publish Games with a Grassroots Approach | Joe Bragg

Exploring grassroots game publishing with Joe Bragg, focusing on community building, small-batch printing, and the challenges of traditional publishing. Discusses self-publishing, preorder strategies, and innovative game launch approaches. Dive into the world of board game design and discover the benefits of taking a grassroots approach.
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Nov 21, 2023 • 1h 6min

How to Boost Creativity and Avoid Tropes | Jason Perez

In this episode, Jason Perez and I chat about how designers can boost their creativity by thinking outside the box, pushing past tropes, and being more intentional about their thematic choices. The post How to Boost Creativity and Avoid Tropes | Jason Perez appeared first on Board Game Design Lab.
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Nov 14, 2023 • 1h 23min

Listen to this BEFORE you start an indie publishing company | John de Campos

Exploring the highs and lows of starting an indie publishing company in the board game industry, from navigating conventions to finding success through innovative partnerships and artistic vision. Delve into the challenges of game design, showcasing Valka, a strategic card battling game, and learn about creative constraints with mint tin games as examples.

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