Andrew Eiche is Chief Operating Owl and Cable Slinger at Owlchemy Labs. Andrew's background is game development and computer programing
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Introduction
00:00 • 4min
The Depth of VR Experiences
03:54 • 2min
What's the Depth of Our Media?
06:06 • 3min
The World Gives You Feedback, Right?
09:29 • 2min
VR and UX Design
11:26 • 4min
What's That Joke Out?
14:59 • 2min
The Oculus VR Armada 25
16:50 • 2min
VR Demos
19:05 • 5min
Is There a Standardization for VR?
23:55 • 4min
The Battle for Locomotion Has Ended in a Stalemate of 30 Steps
27:39 • 6min
Horizon VR
33:23 • 2min
Is That a Fair Assessment?
35:27 • 2min
Is Iterative UX?
37:25 • 6min
What's Coming in the Future?
43:08 • 2min
Is Hand Tracking the Future?
45:20 • 6min
Virtual Reality - Face Tracking
50:57 • 2min
Having Competition Is Good, Right?
52:32 • 2min
What's the Startup Cost?
54:35 • 4min
Is It a Game Maker's Problem, or a Roblox Problem?
58:53 • 2min
Unity Is Not Incentivized, Right?
01:01:00 • 2min
Roblox
01:03:10 • 3min
Do You Think VR Will Reach Four Point Five Billion People?
01:05:51 • 6min
Epic
01:11:42 • 4min
Open Source Is the Next Big Thing
01:15:37 • 5min
HyperX's 20th Birthday Sale
01:20:53 • 2min