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The State of VR in 2022 (with Andrew Eiche)

Aug 11, 2022
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Episode notes
1
Introduction
00:00 • 4min
2
The Depth of VR Experiences
03:54 • 2min
3
What's the Depth of Our Media?
06:06 • 3min
4
The World Gives You Feedback, Right?
09:29 • 2min
5
VR and UX Design
11:26 • 4min
6
What's That Joke Out?
14:59 • 2min
7
The Oculus VR Armada 25
16:50 • 2min
8
VR Demos
19:05 • 5min
9
Is There a Standardization for VR?
23:55 • 4min
10
The Battle for Locomotion Has Ended in a Stalemate of 30 Steps
27:39 • 6min
11
Horizon VR
33:23 • 2min
12
Is That a Fair Assessment?
35:27 • 2min
13
Is Iterative UX?
37:25 • 6min
14
What's Coming in the Future?
43:08 • 2min
15
Is Hand Tracking the Future?
45:20 • 6min
16
Virtual Reality - Face Tracking
50:57 • 2min
17
Having Competition Is Good, Right?
52:32 • 2min
18
What's the Startup Cost?
54:35 • 4min
19
Is It a Game Maker's Problem, or a Roblox Problem?
58:53 • 2min
20
Unity Is Not Incentivized, Right?
01:01:00 • 2min
21
Roblox
01:03:10 • 3min
22
Do You Think VR Will Reach Four Point Five Billion People?
01:05:51 • 6min
23
Epic
01:11:42 • 4min
24
Open Source Is the Next Big Thing
01:15:37 • 5min
25
HyperX's 20th Birthday Sale
01:20:53 • 2min