3min chapter
The State of VR in 2022 (with Andrew Eiche)
Nice Games Club - a gamedev podcast!
What's the Depth of Our Media?
I think that what we haven't found is the depth of our media. People aren't expecting a lot of depth right now, right? Maybe. But I think also the depth doesn't always come from like the actual systems design or the code. Like sometimes you do throw out the rules and just kind of play in the space between players. And I think virtual reality is like that because you could see like, oh, this is just literally picking up things. This isn't complicated. But actually to do that in another video game, you'd need a lot of systems to do.
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