6min chapter
The State of VR in 2022 (with Andrew Eiche)
Nice Games Club - a gamedev podcast!
Is Hand Tracking the Future?
I can see hand tracking becoming the preferred method of interaction for most things in VR. It's a lot easier, right? You just put on the heads up, but you still have to have the controllers. I think that what you're going to see is it'll be easier to adopt. And then honestly, if you can make a skew that doesn't have a bunch of controllers and if that's an expense you don't incur,. Less money that it costs. The other things that I see, right, are face tracking and eye tracking.
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