
The State of VR in 2022 (with Andrew Eiche)
Nice Games Club - a gamedev podcast!
The Battle for Locomotion Has Ended in a Stalemate of 30 Steps
The battle for locomotion has ended in a stalemate of 30 steps. We don't even have a common design language, right? We haven't figured that out. The reason why you don't see a lot of alchemy or shooters is because they're very simple interaction. It's like the it's like the mouse back in the era when you would like, watch 80s. No one no one stepped up to even do that.
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