

Nice Games Club - a gamedev podcast!
Lydia, Stephen, and Mark
The podcast where nice gamedevs talk gaming and game development. Nice!
Episodes
Mentioned books

Aug 28, 2025 • 0sec
"Okay, I need to learn buttons." microStudio; Min-Maxing
It is a joyous day for pancake lovers everywhere, and a joyous week in the Clubhouse for Lydia who successfully made a thing using code! WOW! She shares her experience learning how to make buttons (and everything else) in microStudio. Then the Nice Hosts get real about their experiences with min-maxing in games. You know it's a good topic when it promises at least one spinoff topic so buckle up. Also in this episode: Mark is doing level design when he should be playing Donkey Kong Bonanza, new laptop(!), and the existential horror of the cozy game genre.0:12:09microStudioLydia's starting point for her incremental learning plan."A Paragraph Signing"microStudiomicroStudioLydia's Experiment 1 - TutorialPress space to start. Use the arrow keys to move the slime to the cookie. microStudioLydia's Experiment 2 - Buttons PracticeClick the heart to add it to the skeleton’s chest microStudioLydia's Experiment 3 - Build a SkeletonClick on the buttons to add silly organs to the skeleton. Keep clicking the button to cycle through your options for that organ. microStudioLydia's Experiment 4 - Despawn PracticePress space to add 10 seconds to the timer. Click correct or incorrect to add or subtract points to the score. Clicking spawns sparkles! microStudio0:37:00Min-Maxing

Aug 21, 2025 • 0sec
Concept Art Workflows (with Laura Onderwater)
Returning "favorite" Laura Onderwater re-enters the clubhouse to talk about task tracking, naming conventions, and paper trails of various kinds in an engaging discussion on concept art workflows. Even if you’re not part of an art team, there’s a lot to take away from this one!We spoke with Laura previously in an episode onVisual WorldbuildingConcept Art WorkflowsArtProductionLaura on ArtstationLaura on Bluesky

Aug 14, 2025 • 0sec
Nice Games Jam: "Repair-ent"
As promised, the three Korths, Andy, Beth and Gabe, join us in the clubhouse for our hundred and two or so episode tradition! The clubhouse was too crowded to fit Mark in, but having five hosts makes up for it. Your nice hosts design a game about fixing the messes your child makes and then returning the favor as you age.Andy had brought up a chaotic game where you need to prevent your infant from getting into trouble, turns out there's a lot of those but here's an example!Who's Your Daddy - Evil Tortilla Games, SteamPromptCreate a game where you need to follow around a person or a thing that is breaking stuff. You gotta fix it!Game typeDesign documentPlayer count1RulesChild causes destruction and you have to fix itChild become adult you have to fix parent stuffParent needs to work (remotely) and also fix whatever the kid has brokenYou want to fix the things as best as you can before your partner gets homePartner will do some fixing at the end of the day (to prevent negative feedback loop)Each level is just one day in the life of this familyThe last level, the parent retires and now the kid is an adult and has to fix parents’ messesAnd maybe also has a kid they need to take care ofMess examplesOlder parentFind keysKnocking a pot off the stoveInstall rail in shower/toiletBookcase falls downToddlerPulling things with cords (as toddler)Crayons on the wallsLegos (or any toy)Pulled shower curtainTeenagerGet mad at a thing and punch a hole in the wallLeave the fridge openShave without cleaning sinkDirty clothesPlates everywhereDart boardSticky slimeLeave milk on tableWhat does cleaning look like?Different minigamesCo-op modeTwo parents, or parent and grandparentOrthographic camera angle that slides from one room to anotherMaybe the daycare couldn’t take the kid todayBasically these are snapshots of unexpected parenting that the player needs to deal withNeed moments of time for narrative/exploration timeWhen you find an important item, time stops so the player can appreciate itYou can find things that you made as a kidMore preventative tasks for the player to doPlace paper around so kid doesn’t draw on wallsParent simDecisions impact future decisions and might cause problems dependingHow you parent changes how you recover energy/your stats during elderly stagesIntroSet the tone of the homeAsk questions for the player to adjust the game for them somewhatHow does a messy home make you feel?How do you respond to criticism? How do you respond to conflict?Center questions on the parent, not the child.What kinds of appliances do you have in your home?

Aug 7, 2025 • 0sec
Revisiting Your Games (with Andy Korth)
As is tradition, a couple of episodes after a hundredth we invite one or more of our pals the Korths into the clubhouse. This time we were lucky enough to have all of the family Korths (coming soon), and a bonus interview with Andy Korth! We talk with him about his recent work updating Verdant Skies.Revisiting Your GamesGame DesignProductionUI / UXVerdant Skies - Howling Moon SoftwarePreviously we had Beth Korth on to talk about Narrative Design, in general and related to Verdant Skies.Narrative Design We had the whole Korth family on in this episode.Families in GamesAndy and Beth were both on in a deep dive into the code of Verdant Skies in this video episode.Code Comment: "Verdant Skies"And here's the episode that started the tradition!Steam GreenlightGamers using game controllers for PC gaming has tripled since 2018 — Steam surv… - Christopher Harper, Tom's Hardware

Jul 31, 2025 • 0sec
"From apocrypha or experience." 400th Episode Special
It's a big one for your nice hosts... and your newest nice host wants to know more. Lydia takes Mark and Stephen though the history of the program, in three acts.0:02:04Act I: Interview0:57:38Act II: Quiz1:12:47Act III: Jam

Jul 24, 2025 • 0sec
"Half trash compactor, half empty." Composting; Overdesigning
Ellen's back for a serendipitously in-sync pair of metacognition-rich roundtable topics. In this episode, Lydia shares a chapter from one of her favorite books and tries to explain ganache while Stephen laments how easy it is to duct tape on features instead of solving problems. Together they discover four brains are better than one when it comes to figuring out how to get out of your head. 0:09:56CompostingWriting Down the BonesNatalie GoldbergBonbonWikipediaThe Croissant Express diner mentioned in the book, formerly located on the corner of the Uptown Theater building.0:36:00OverdesigningMuralMirovia. "Writing at Night: Lewis Carroll, John Milton, and Me" by Mike Mason. https://www.mikemasonbooks.com/writing-at-night-lewis-carroll-john-milton-and-me/

Jul 17, 2025 • 0sec
Nice Thinking: "Untitled Memory Mechanic"
Ellen’s back in the clubhouse, let’s see what she remembers. Lydia brings a Dungeons and Dragons mechanic about recovering memories called 'Untitled Mechanic,' Stephen feels part of a club that is not Nice Games Club, and Mark brags about playing 2nd Edition in middle school.Untitled Memory MechanicLydia's websiteLydia SymchychOneshot inspirtationZacSpeaksGiantYouTubeLydia's google docLydia Symchych

Jul 10, 2025 • 0sec
"Everyone hates Jira." QA Workflows; Designing Discovery
Your nice host return to the complex and sometimes underappreciated world of quality assurance in the game dev space, and also explore discovery as a design focus. In this episode: Lydia is still looking for recommendations while at the Serious Play Conference (answer in Discord!), Mark hates on Jira and Stephen finally catches up to the latest gaming trend a couple of months late.Chants of Sennaar - Rundisc, Steam0:06:27QA WorkflowsWhat Is A Kanban Board? The Ultimate GuideLaura Hennigan, Cassie Bottorff, Rob WattsForbes0:50:37Designing Discovery

Jul 3, 2025 • 0sec
3D Workflows for Indie Devs (with Freya Holmér)
We welcome Freya Holmér back into the clubhouse to talk about 3D game development for independent game developers. We get into the specifics of the tools available for devs and why they work and don't work for different teams, but it's mostly an excuse to talk about Freya's new 3D modeling software.Half-Edge - Freya HolmérShapes - Freya Holmér, Unity Asset StoreShader Forge - Freya Holmér, GitHub3D Workflows for Indie DevsGame DesignToolsUI / UXValve Hammer Editor - Valve Developer CommunityPicoCAD - Johan Peitz, itch.ioTrenchBroom - GitHubCrocotile 3DWhat’s the difference between OBJ and FBX? And when to you what - Reddit

Jun 26, 2025 • 0sec
Nice Games Jam: "Head in the Clouds"
This week, your Nice Hosts have a new prompt from a new source. Lydia's husband, Ian, draws from a rainy source of inspiration and the Hosts are all-in. We brush up on the water cycle, requisition the equipment, practice our Trans-Atlantic accents, dunk on hot dogs, and puzzle over water-based cloud economies.Big Pharma - SteamLe Ballon Rouge - WikipediaWater Cycle - WikipediaLoop Hero - SteamHuman Resource Machine - SteamPromptto match the current weather - what goes on inside the clouds during a thunderstorm?Game typeDesign documentPlayer count1RulesYou control a cloud factory and manage what the cloud distributesMission-based, scenariosPlenty of fun fantasy optionsCondition optionsSunshineWaterStatic (use a balloon?)WindThe shape of your factory/cloudWater is your core resourceUse it to build the factory, use it to make the rain and complete tasks, use it to expandGain it from water vapor and such (water cycle)Your factory is also water, you can reuse itYou go through a campaignPick between a set of jobs each time, bigger jobs give more repIsometric viewLevel 1: rain on the hot dog cartHave the cloud rain over an area for a specific period of timeThe mission before you just needed to dump some waterThe player needs to collect water to have enough rain on the hot dog cartAutomation is the gameYou need to shape the cloud to fit all of the machines that you order from a catalogCatalog has a ton of options, with their own efficienciesLevel 2: rain on a hot dog festivalLevel ??: Flood the Nile