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The State of VR in 2022 (with Andrew Eiche)

Nice Games Club - a gamedev podcast!

CHAPTER

VR and UX Design

Designing objects in VR is closer to industrial design than it is to game design. The visual feedback and audio feedback match, your body will be like, I turn that dial. Right there. It's not dissimilar to how games abstract interaction, except it requires a totally different approach.

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