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The State of VR in 2022 (with Andrew Eiche)

Nice Games Club - a gamedev podcast!

CHAPTER

Is Iterative UX?

The first thing you need to show me is the thing I want to do, right? Just like Twitter shows the timeline first. The same thing applies in VR just because it's a physical switch. Don't use movies for inspiration, right? That's number one. Tom Cruise can hold his arms up for eight minutes straight. Of course he can, right? The rest of us can't. We haven't started putting our keyboards vertical yet. It still it still matters, right? And ergonomics are real and they still apply, right? Yeah. Movies suck. But if you are ever a person who's done a very specific AR trick with pinch-to-pinch tracking

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