

Math Behind Realtime Graphics | Etay Meiri
7 snips Jul 26, 2025
Etay Meiri, an Intel graphics programmer and OpenGL tutorial creator, shares insights on real-time graphics optimization. He dives into the evolution of graphics performance, contrasting Vulkan and OpenGL, and discusses the challenges of mobile gaming without dedicated GPUs. Etay also reflects on his journey from self-learning to building a YouTube community and describes the critical role of shaders in rendering. The conversation also highlights the mathematical foundations of 3D graphics and the importance of minimizing draw calls for enhanced efficiency.
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Teaching Through OpenGL Tutorials
- Etay Meiri started OpenGL tutorials because he found teaching helps understanding complex topics.
- He chose OpenGL over DirectX due to using Linux at home and wanting to share knowledge.
Switch from Virtualization to Graphics
- Etay transitioned into graphics programming after a failed virtualization project at Intel.
- He worked on offloading vertex shading from GPU to CPU for improved integrated GPU performance.
Evolution of Real-Time Graphics
- Early computer graphics evolved from 2D to 3D with games like Doom bringing real-time 3D rendering.
- The programmable GPU pipeline replaced fixed functions allowing custom vertex and fragment shaders.