
Math Behind Realtime Graphics | Etay Meiri
Wookash Podcast
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Vulkan vs OpenGL: A Developer's Dilemma
This chapter delves into the advanced capabilities of Vulkan, showcasing its performance improvements over OpenGL in real-time graphics. It discusses the complexities and responsibilities developers face when choosing Vulkan, including multi-threading benefits and the challenges of setup and debugging. Additionally, the chapter touches on content creation strategies and the transition of Intel's focus from CPU to GPU performance, offering valuable insights for aspiring game developers.
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