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Math Behind Realtime Graphics | Etay Meiri

Wookash Podcast

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Mastering Shaders in OpenGL

This chapter offers a comprehensive exploration of vertex and fragment shaders in real-time graphics rendering, focusing on their roles in transforming and coloring objects. It also discusses practical applications and optimization techniques for developers, emphasizing the importance of understanding GLSL specifications while navigating the complexities of the OpenGL API.

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