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Etay Meiri | Math Behind Realtime Graphics

Wookash Podcast

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Navigating 3D Graphics: Camera and Transformation Essentials

This chapter explores the transition from model to world matrix, highlighting the significance of camera positioning and orientation in 3D graphics rendering. It delves into mathematical principles essential for projection, the role of the view frustum, and the intricacies of camera transformations and vertex shaders. Additionally, the chapter addresses skeletal animation, emphasizing matrix manipulation for realistic movements and the importance of key frames for smooth animation.

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