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Math Behind Realtime Graphics | Etay Meiri

Wookash Podcast

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The Evolution of Graphics in Gaming

This chapter traces the progression of graphics technology in computer games, focusing on the shift from 2D to 3D rendering. It highlights pivotal moments in the 90s, such as the release of Doom and Quake, and discusses the growth of game engines and the role of the GPU in graphics processing. The conversation emphasizes the differences between CPU and GPU architectures, exploring their impact on rendering efficiency and the evolution towards programmable graphics.

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