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Math Behind Realtime Graphics | Etay Meiri

Wookash Podcast

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The Evolution of 3D Graphics Programming

This chapter explores the progression of graphics programming from its initial GPU limitations to the introduction of standardized graphics APIs like OpenGL. It highlights the shift to programmable pipelines which empowered developers to customize rendering through high-level shading languages. Additionally, it delves into the mathematical foundations of 3D graphics, particularly the role of matrices and vectors in transforming and rendering 3D models.

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