Psychology of Video Games Podcast

Podcast 55 - Psychology of Level Design

Jan 4, 2020
Ask episode
Chapters
Transcript
Episode notes
1
Introduction
00:00 • 4min
2
Max Pears on Psychology and Level Design
03:32 • 2min
3
How to Be a Level Designer
05:08 • 4min
4
The Importance of Constant Communication in Game Design
08:52 • 2min
5
The Role of Psychology in Level Design
10:24 • 2min
6
The Different Mindsets That You Can't Have With the Game
12:41 • 3min
7
How to Make a Space Feel Safer
15:41 • 2min
8
The Effect of Level Design on Mental Scripts
17:11 • 2min
9
How the Shape of an Environment Can Influence Our Actions
19:01 • 2min
10
The Importance of Decision Points in Level Design
20:37 • 5min
11
The Importance of Social Spaces in Games
25:15 • 3min
12
The Importance of Shape and Space in Game Design
28:19 • 3min
13
The Importance of Local Marking in the World of Warcraft
31:14 • 3min
14
How to Build a Mental Map for Overwatch
33:53 • 2min
15
The Importance of Paths in Overwatch
36:14 • 3min
16
The Importance of Color in Level Design
38:50 • 4min
17
The Connotation of Red in Games
42:29 • 3min
18
How to Use Colors in Games
45:56 • 2min
19
The Power of Attention
48:18 • 2min
20
How to Make Your Levels Work for You
49:55 • 2min
21
The Power of Positive and Negative Space
51:55 • 3min
22
How Psychology Fits in With Level Design When You Break Your Balance
54:34 • 3min
23
Borderlands 3: The Best Story of All Time
57:23 • 3min
24
How to Be a Successful Level Designer and Game Designer
59:57 • 3min