Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
Introduction
00:00 • 4min
Max Pears on Psychology and Level Design
03:32 • 2min
How to Be a Level Designer
05:08 • 4min
The Importance of Constant Communication in Game Design
08:52 • 2min
The Role of Psychology in Level Design
10:24 • 2min
The Different Mindsets That You Can't Have With the Game
12:41 • 3min
How to Make a Space Feel Safer
15:41 • 2min
The Effect of Level Design on Mental Scripts
17:11 • 2min
How the Shape of an Environment Can Influence Our Actions
19:01 • 2min
The Importance of Decision Points in Level Design
20:37 • 5min
The Importance of Social Spaces in Games
25:15 • 3min
The Importance of Shape and Space in Game Design
28:19 • 3min
The Importance of Local Marking in the World of Warcraft
31:14 • 3min
How to Build a Mental Map for Overwatch
33:53 • 2min
The Importance of Paths in Overwatch
36:14 • 3min
The Importance of Color in Level Design
38:50 • 4min
The Connotation of Red in Games
42:29 • 3min
How to Use Colors in Games
45:56 • 2min
The Power of Attention
48:18 • 2min
How to Make Your Levels Work for You
49:55 • 2min
The Power of Positive and Negative Space
51:55 • 3min
How Psychology Fits in With Level Design When You Break Your Balance
54:34 • 3min
Borderlands 3: The Best Story of All Time
57:23 • 3min
How to Be a Successful Level Designer and Game Designer
59:57 • 3min