
Podcast 55 - Psychology of Level Design
Psychology of Video Games Podcast
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How to Make Your Levels Work for You
The simple things that helpers make really compelling spaces and levels for the player to help them understand. I think it's watching someone play your level and seeing that it worked is one of the best feelings as a developer. So anything else that you wanted to bring up that I haven't asked about around this whole psychology and level design question?
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