Psychology of Video Games Podcast cover image

Podcast 55 - Psychology of Level Design

Psychology of Video Games Podcast

00:00

How the Shape of an Environment Can Influence Our Actions

I think that's one of the most exciting things is when you start to realize this stuff is a level designer and break it all down simply. It makes sense such as the example we spoke there, the pantheon. It's got a circle in the actual roof of the structure as well. So yeah, there's just simple things like that with it. And I think it's nothing hard hitting, but when you learn this stuff, it really helps make your levels better.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app