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Podcast 55 - Psychology of Level Design

Psychology of Video Games Podcast

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The Importance of Social Spaces in Games

Games are like subverting the player's experience, building up that relationship that they did in that space because you'd use it so much. The Zombie Game by Capcom Dead Rising is a great example of how to do this. And then social spaces is that used for in terms of level design, where the player will actually tend to enter into the core gameplay loop. Public spaces tends to be the overall, either level or open world for the game and again, just how the player interacts with these spaces differently can be broken down as well.

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