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Podcast 55 - Psychology of Level Design

Psychology of Video Games Podcast

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The Different Mindsets That You Can't Have With the Game

We know that some players will want to get through as fast as possible. But those who want to say, well, why is it dark? Then we reward them with either some loot. Or maybe it's an in-game achievement for what go, you know, could name something silly,. Things like that to again help people feel that they've made that right choice and still feel rewarded for what they do. So things like that are great ones with it. There's many different ways that it can help. One example is shapes. It's not just derived in level design, but we all learn about shapes at a very young age. With the sharp jagged shape versus the more circular

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