
Podcast 55 - Psychology of Level Design
Psychology of Video Games Podcast
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How to Make a Space Feel Safer
"I love this kind of stuff. So I feel like I'm going to be told off with it." "You can use circles in that sense to make a space feel safer," he says. In division, which is one of the games we try to do, these places called safe houses along the way will have circular elements. But if you look at, say, an example with, did you play a breath of the wild? Yeah. I love that game".
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