
Podcast 55 - Psychology of Level Design
Psychology of Video Games Podcast
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How Psychology Fits in With Level Design When You Break Your Balance
I think that's one of the best examples of a lot of these elements just put together perfectly so well. So in that case, they're trying to make the player go left. They're trying to go right to the open space to there. I find that stuff fascinating. Just like how do all these little subtle cues add up to choice and action on the player's part? How do you guide them or give them choices or let them know what options are real most? It's all these little unconscious little things that can really add up. Well, this is all interesting. Like I said, I'm glad to have had this conversation with you. Have you been playing anything good lately
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