

47: Indie Dev as Engine Building with Theresa Duringer
Jul 3, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
Introduction
00:00 • 2min
Temple Gates Games: CEO
01:33 • 2min
The Power of Engine Building Card Games
03:52 • 2min
The Importance of Replayability in Game Development
05:42 • 2min
The Difficulty of Porting Board Games Digitally
08:02 • 2min
How to Get the Rights to Digital Board Games
09:47 • 4min
Race for the Galaxy: A Process for Redesigning Board Games
13:57 • 5min
How to Bring Colorblind Mode to Board Games
19:07 • 2min
How to Play Scrabble on a Touchscreen
20:48 • 2min
Tabletopia and Tabletop Simulator: The Future of Gaming
22:58 • 3min
The Power of Ambiguity in Games
25:32 • 2min
How to Play Race for the Galaxy
27:40 • 2min
Race for the Galaxy: A Challenge for Digital Board Games
29:28 • 2min
How to Teach a Board Game
31:32 • 2min
Race for the Galaxy
33:11 • 2min
Race for the Galaxy: A Casual Less Intense Version of Race
34:51 • 2min
Race for the Galaxy on Steam
37:18 • 2min
The Evolution of Role for the Galaxy
39:18 • 2min
Machine Learning for Board Game AI
41:05 • 1min
The Future of AI in Games
42:22 • 2min
The Future of AI
44:07 • 4min
AI for Games: A Super Human Opponent
47:43 • 2min
AI for Complex Games
49:39 • 3min
The Problem With the Ai in Shards of Infinity
52:15 • 2min
The Challenge of Ai for Role Versus Race for the Galaxy
53:52 • 2min
How to Improve Performance in Ais Games
55:31 • 3min
The Importance of Generalization in Games
58:15 • 2min
How to Simplify a Game
01:00:25 • 2min
The Future of Ai Research
01:02:40 • 2min
How to Manage a Studio That's Starting Up
01:04:27 • 2min
How to Develop a Genre for Board Games
01:06:50 • 2min
How to Know When the Money Is Enough
01:09:20 • 3min
The Cost of Learning a New Platform
01:11:57 • 3min