Eggplant: The Secret Lives of Games cover image

47: Indie Dev as Engine Building with Theresa Duringer

Eggplant: The Secret Lives of Games

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How to Develop a Genre for Board Games

A year ago you did a micro talk called hater run a studio without a surprise hit. Your advice is not to develop for speculative platforms like VR and things like cifteo unless there's money or ip involved. The latest development that we've come up with is this state system which uses the acoustigating style sheets from the web sort of um philosophy to apply different states in a board game.

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