

46: Reconsidering Civilization with Soren Johnson (Old World)
Jun 20, 2020
Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36
Introduction
00:00 • 2min
Soren Johnson on Old World
02:03 • 2min
Battle Line vs. Lost Cities
03:46 • 2min
The Four X Games
05:20 • 4min
How Long Does It Take to Play Through Old World?
08:56 • 4min
The Differences Between Old World and Civilization
12:37 • 2min
The Origins of Euro Games
14:11 • 4min
How to Budget for an Old World Game
17:58 • 6min
The Importance of Understanding the Game
23:50 • 3min
The Cultural Sensitivities of Historical Games
26:42 • 5min
The Tribes of Old World: A Game of Warcraft
32:12 • 1min
The Problem With Randomization in Historical Games
33:34 • 2min
The Importance of Simulating History
35:34 • 4min
The Struggles of Gamification in a Fantasy Game
39:49 • 6min
The Traps of Old World
45:31 • 2min
The Narrative Stakes of Old World
47:46 • 4min
The Evolution of Old World
51:58 • 4min
The Downfall of Civilizations
56:02 • 2min
The Power of History in Strategy Games
58:09 • 3min
The Importance of Interactivity in Games
01:01:07 • 5min
The Importance of History in Games
01:06:18 • 3min
How to Make a Civ-Like Game
01:09:43 • 2min
The Importance of Micromanagement in the Order System
01:11:45 • 3min
The Importance of Feeling
01:14:28 • 3min
Heroes of Might and Magic: A Strategy Game
01:17:38 • 2min
The Joy of Playing Forex Games
01:19:30 • 3min
The Importance of Having a Difficulty Level
01:22:23 • 4min
Civ 4: A Multiplayer Game
01:26:02 • 3min
The Differences Between Single Player and Multiplayer in Old World
01:29:12 • 3min
Lost Cities: The Best Card Game Ever
01:32:06 • 4min
How to Play a Tactics Card Game
01:36:26 • 2min
Battle Lines vs Lost Cities
01:38:09 • 4min
How to Play Samurai: A Lightweight Game
01:42:27 • 3min
Lost Cities: A Game of Precision
01:45:29 • 2min
The Advantages of Losing Cities
01:47:46 • 2min
The Importance of Context in Games
01:49:33 • 2min