
46: Reconsidering Civilization with Soren Johnson (Old World)
Eggplant: The Secret Lives of Games
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The Power of History in Strategy Games
I just wonder like what then are you really simulating from history? Like if you just do the power accrual part of it and you have modes that range from like easy enough that you can just click through it to like super hard. It feels like playing it on the easy difficulty wouldn't really give me the kind of, this is something I struggle with all the time in my games by the way. "There's going to be a certain power fantasy to it," he says. 'Even if it's not a game where someone's focusing on conquest'
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