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46: Reconsidering Civilization with Soren Johnson (Old World)

Eggplant: The Secret Lives of Games

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The Importance of Feeling

I get overwhelmed looking at the nine units that you can build in your city. There's like three military units and they're all different in ways that are big, but important. The ambition system, for example, clearly kind of fits into that style of play. I really think if I could provide a difficulty level, Somalia, whichever with every copy of old world, then the game would have way higher attention to getting people playing by feel.

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