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46: Reconsidering Civilization with Soren Johnson (Old World)

Eggplant: The Secret Lives of Games

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The Struggles of Gamification in a Fantasy Game

Soren: I think part of the struggle is like when you're picking out stuff from history, being able to make sure that you're choosing moments or components that are not gonna be upsetting to people if they're gamified. But on the other hand, it's like tough because slavery is like so relevant right now and deeply ingrained in recent U.S. history. So maybe in another way, it's actually a little bit more genuine and honest to try to base it in real history or something. Doug: In some ways, trying to make this kind of game that doesn't have all these connections to Civ would feel really repellent to a lot of people who don't know

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