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46: Reconsidering Civilization with Soren Johnson (Old World)

Eggplant: The Secret Lives of Games

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The Cultural Sensitivities of Historical Games

The series has had mixed views on whether all civilizations should start with nearby access to the key resources for strategic balance, which isn't the case for real world nation. GameMaker's Toolkit: How do you decide which aspects of history to include and which to ignore in a historical game like civilization or old world? "We want the game to have a richness where it feels like it's it's true to the period"

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