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Developer Voices

Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Jan 9, 2025
Dmitry Stepanov, an independent game developer known for creating the Fyrox game engine in Rust, dives into his fascinating journey. He discusses the challenges of building a game engine solo, the advantages of Rust, and innovations like hot reloading. Dmitry shares insights on game architecture, scripting, and managing complex UI elements. He also touches on community contributions and the financial aspects of pursuing creative projects, highlighting the passion driving the Fyrox development.
01:43:45

Episode guests

Podcast summary created with Snipd AI

Quick takeaways

  • Dmitry Stepanov's five-year journey in creating the Fyrox game engine highlights the immense complexity and extensive knowledge required for game engine development.
  • His choice of Rust over C and C++ for Fyrox stems from the desire for improved memory safety, leading to fewer bugs and enhanced productivity.

Deep dives

The Complexity of Building a Game Engine

Building a game engine is an immense and intricate endeavor that encompasses numerous components, including game business logic, networking stacks, rendering engines, and more. Dmitry Stepanov highlights that even with extensive resources, creating a successful game engine is an uncertain proposition, as seen in his own rigorous five-year journey with the Fyrox game engine. He emphasizes the breadth of knowledge required, from graphics programming to game development fundamentals, noting that many developers gain only superficial understandings when using higher-level libraries. Consequently, creating a game engine can lead to a deep comprehension of both game design and computer architecture.

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