

Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)
4 snips Jan 9, 2025
Dmitry Stepanov, an independent game developer known for creating the Fyrox game engine in Rust, dives into his fascinating journey. He discusses the challenges of building a game engine solo, the advantages of Rust, and innovations like hot reloading. Dmitry shares insights on game architecture, scripting, and managing complex UI elements. He also touches on community contributions and the financial aspects of pursuing creative projects, highlighting the passion driving the Fyrox development.
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First Game
- Dmitry Stepanov released his first game, "The Mine," on Steam using a custom C++ engine.
- Building everything from scratch gave him a deep understanding of game development fundamentals.
Rust as a Life-Changer
- Dmitry initially started Fyrox in C but switched to Rust due to frequent memory corruption issues.
- He found Rust's memory management and borrow checker to be a "life-changer" for reliability.
Rust Learning Curve
- Transitioning from C++ to Rust was challenging for Dmitry due to ingrained programming paradigms.
- It took him three months to adapt to Rust's ownership and borrowing system.