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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Developer Voices

CHAPTER

Scripting and Hot Reloading in Game Development

This chapter explores the innovative use of scripting and hot reloading within a Rust-based game engine. It discusses the benefits of dynamically integrating scripts without restarting the game, along with the challenges of managing serialization and server connections. Additionally, the chapter highlights the complexities of implementing a physics engine and the importance of meticulous data preparation for rendering.

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