Developer Voices cover image

Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Developer Voices

00:00

Intro

This chapter explores the intricate challenges of creating a game engine, focusing on crucial components such as networking and rendering systems. It features Dmitry Stepanov's five-year journey in developing the Fyrox game engine in Rust, while addressing innovative techniques like hot reloading and runtime reflection.

Transcript
Play full episode

The AI-powered Podcast Player

Save insights by tapping your headphones, chat with episodes, discover the best highlights - and more!
App store bannerPlay store banner
Get the app