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Building Fyrox: A Rust Game Engine (with Dmitry Stepanov)

Developer Voices

CHAPTER

Game Engine Architecture: Balancing Approaches

This chapter discusses the architectural design of the Fyrox game engine, comparing it to Bevy's ECS structure. It emphasizes a mixed methodology of object-oriented programming and effective memory management, and the advantages of utilizing traits and trait objects in Rust for flexible game design. The chapter further explores performance optimization strategies, the implementation of hitbox systems, and the significance of a collaborative development process.

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