Eggplant: The Secret Lives of Games

04: Making the Spelunky 2 trailer with Derek Lieu

Oct 18, 2018
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Chapters
Transcript
Episode notes
1
Introduction
00:00 • 6min
2
Playing the Dailies
05:43 • 2min
3
How to Skateboard
07:17 • 6min
4
How to Play Splunky on PC
13:07 • 4min
5
Spelunky: The New Enemies
17:08 • 4min
6
How I Made a Trailer for Metal Gear Solid 4
21:25 • 4min
7
How to Pitch a High Level Concept to a Game Designer
25:11 • 3min
8
How to Balance New Gameplay With Old Skills in the HD Version
27:45 • 2min
9
How to Balance Showing New Things and Not Spoiling Too Much
29:47 • 4min
10
How to Make Splunking Feel Like a Gameplay Trailer
34:11 • 2min
11
How to Make a Trailer for Splunking
36:08 • 2min
12
How to Play Splunky to Everyday
38:09 • 2min
13
The Importance of Cold Open Trailers
40:17 • 5min
14
The Most Difficult Part of Teleporting
44:54 • 1min
15
How to Make a Good Trailer
45:58 • 2min
16
The Moon Lands on the Moon
48:22 • 4min
17
The Splunky Guy: The Daughter of Margaret Tunnel
52:14 • 4min
18
The Long and Drawn Out 2019 Trailer
56:15 • 5min
19
The Importance of Unique Trailers
01:01:06 • 2min
20
How Much of the Game of Spunky Two of You Seeing?
01:03:02 • 2min
21
The Importance of Visual Effects in Game Design
01:04:55 • 2min
22
How to Make a Trailer That Sells You on the Experience
01:06:37 • 3min
23
How to Make Your Own Trailers
01:09:36 • 2min
24
The Importance of Learning to Deal With the Environment
01:11:15 • 3min
25
The Spider's Journey
01:14:08 • 4min
26
The Randomness Generator and the Out-of-Order Ask
01:17:54 • 5min
27
The Clone Gun: A Dramatic Retelling
01:22:56 • 3min