
04: Making the Spelunky 2 trailer with Derek Lieu
Eggplant: The Secret Lives of Games
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How to Make a Trailer That Sells You on the Experience
The most important thing to a trailer is just uh more people need to turn off the hide from their game because most of the time it doesn't matter. i usually refer to my analogy for having a hide-on in a game trailer is like if you've ever been driving and suddenly there's a leaf on your windshield but you're still thinking about that leaf the entire time. I'm always trying to just strip away as much as possible to just get to the point of that shot so then the audience says okay you know this button gets pressed and then this thing happens just need to have as many of those connections as possible. These are the games i don't want to work on
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