
04: Making the Spelunky 2 trailer with Derek Lieu
Eggplant: The Secret Lives of Games
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How to Make a Good Trailer
At this point well it really depends on the game but assuming the game is pretty easy to read visually like maybe it's an action game or something like that. And also assuming just has good art and music because if your music in your art is good then you're already head and shoulders above most of other people. The hardest part for me right now is the part in between the outline cut and and the version with the first passive capture which is just the worst. I spent a lot of time just kind of hand-wringing during that part where I just need to fill in those blank spots.
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