
04: Making the Spelunky 2 trailer with Derek Lieu
Eggplant: The Secret Lives of Games
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How to Pitch a High Level Concept to a Game Designer
"This trailer is for Splunky fans. We don't really need to care about teaching people how this game works." "I'm like, hold on, let me cut my mic for a second," he says of the video's pacing. "We just need to show them all the good stuff basically" 'There wasn't much of like a, you didn't really have to pitch him concepts,' she adds. "'He was like, hey, I want you to do this.' And so we did it ourselves' -- they're not that different from other games in terms of storyboarding and things like that,'" said Kostas Tsiolkovsky.
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