Naavik Gaming Podcast

A New Theory for Game Design Psychology - Roundtable

Aug 19, 2022
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Episode notes
1
Introduction
00:00 • 2min
2
Anecdote for the Listeners
01:46 • 2min
3
The Space Industry Is Really Good at Sharing Learnings
04:09 • 3min
4
Is It a Supersel Standard?
07:27 • 3min
5
What Was the Point in Development When You Feeled You Had Something Incredible in Your Hands?
10:01 • 4min
6
Rapid Iteration on Every Prototype
13:49 • 4min
7
The Team Gate of Ike
18:06 • 5min
8
Game Design - The Wild Wizard
22:42 • 5min
9
A Game of Warcraft - A Game of Warcraft
27:34 • 3min
10
Game Design Psychology - Idle Games
30:35 • 3min
11
How to Reduce Uncertainty in a Game?
33:18 • 5min
12
Is That the Extra Thing That Still Works in Idle Games?
38:15 • 2min
13
The Idiot Game Thing
40:07 • 3min
14
Is There a Mastery of Skill?
43:05 • 3min
15
Mastery of Uncertainty
45:40 • 3min
16
The Acceleration Component
49:08 • 3min
17
Idle Games - Is There a Long Term Retention Curve?
51:54 • 5min
18
New Puzzles to Solve
56:39 • 3min
19
Game to Maner Theory
59:13 • 3min
20
Is the Uncertainty Removable in the Cor Game?
01:01:51 • 3min
21
The Power Wash Simulator
01:05:00 • 2min
22
Slow Games
01:07:27 • 2min
23
Coloring Games - Is That a Good Idea?
01:09:40 • 2min
24
Is Free Form Drawing a Good Strategy?
01:12:08 • 5min
25
Hyper Casual Games - Is There a Secret Source?
01:16:39 • 4min