Chapters
Transcript
Episode notes
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25
Introduction
00:00 • 2min
Anecdote for the Listeners
01:46 • 2min
The Space Industry Is Really Good at Sharing Learnings
04:09 • 3min
Is It a Supersel Standard?
07:27 • 3min
What Was the Point in Development When You Feeled You Had Something Incredible in Your Hands?
10:01 • 4min
Rapid Iteration on Every Prototype
13:49 • 4min
The Team Gate of Ike
18:06 • 5min
Game Design - The Wild Wizard
22:42 • 5min
A Game of Warcraft - A Game of Warcraft
27:34 • 3min
Game Design Psychology - Idle Games
30:35 • 3min
How to Reduce Uncertainty in a Game?
33:18 • 5min
Is That the Extra Thing That Still Works in Idle Games?
38:15 • 2min
The Idiot Game Thing
40:07 • 3min
Is There a Mastery of Skill?
43:05 • 3min
Mastery of Uncertainty
45:40 • 3min
The Acceleration Component
49:08 • 3min
Idle Games - Is There a Long Term Retention Curve?
51:54 • 5min
New Puzzles to Solve
56:39 • 3min
Game to Maner Theory
59:13 • 3min
Is the Uncertainty Removable in the Cor Game?
01:01:51 • 3min
The Power Wash Simulator
01:05:00 • 2min
Slow Games
01:07:27 • 2min
Coloring Games - Is That a Good Idea?
01:09:40 • 2min
Is Free Form Drawing a Good Strategy?
01:12:08 • 5min
Hyper Casual Games - Is There a Secret Source?
01:16:39 • 4min