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A New Theory for Game Design Psychology - Roundtable

Naavik Gaming Podcast

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How to Reduce Uncertainty in a Game?

Theory of preductive processing says that games are designed to reduce uncertainty in the gaming experience. The faster a player is able to reduce this uncertainty, the happier they are. Idle games have close to a hundred% win rate and well balanced games have around 60%. But for puzzle games like Candy Crashers or rats you need reliable progress so people can't get used to progressing.

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