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A New Theory for Game Design Psychology - Roundtable

Naavik Gaming Podcast

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Rapid Iteration on Every Prototype

A trend i've seen constantly across, you know, game teams that have been able to find the fun essentially. The first gate is your own team should be like, super excited about it,. Once they are excited, then you get to the second gate, which is, cano wileda tam. But then the third gate is, ok, leke the skill scale gat a little bit and let's let go outside of our target audience. Teetotal: "If you want to keep a niche, that's also OK"

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