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A New Theory for Game Design Psychology - Roundtable

Naavik Gaming Podcast

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Game to Maner Theory

Game theory can be a misinterpreted by a game to maners. Is that really the right to be introducing uncertainty into a game experience or not? One cardinal rule in mobile fe to playes, lik, you know, you don't touch the core game after it's kind of set. Think about events. Try to find your uncertainity over there,. And do you think this theory questions that at all? Or or a, or broader questionas, like how? How? Would you imagine as ways that game designers can misinterpret the theory and implement it in the wrong way?

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