Naavik Gaming Podcast

Naavik
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Sep 24, 2025 • 1h 14min

Market Update: UEFN Monetization, Meta’s Vision, and the Future of Consoles

With the games industry in constant evolution, it’s important to occasionally pause and take stock of where things stand. Host Devin Becker is joined by Aaron Bush, Managing Partner and Co-Founder at Naavik, for a wide-ranging check-in on market trends, strategic moves from platform holders and investors, and how the current landscape might evolve from here. The conversation explores Epic’s latest expansion of user-generated content monetization, plus Meta’s recent AR updates and what it might mean for the future of digital interactivity. The episode rounds out with a look at current console strategies – including the success of the Switch 2, Xbox's identity crisis, and how PlayStation fits into the broader picture – and a discussion about the fragmentation of the gaming investment industry.We’d like to thank Lightspeed Venture Partners for making this episode possible! With its dedicated gaming & interactive media practice, the firm invests from an over $6.5 billion pool of early and growth-stage capital. If you’re interested in learning more, go to https://gaming.lsvp.com/.We’d also like to thank Overwolf for making this episode possible! Whether you're a gamer, creator, or game studio, Overwolf is the ultimate destination for integrating UGC in games! You can check out all Overwolf has to offer at https://www.overwolf.com/.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
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Sep 16, 2025 • 57min

UA Financing Reshapes Mobile Publishing with Tilting Point

Mobile publishing is a beast of its own, built on speed, data, and above all, user acquisition. In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Asi Burak, Chief Business Officer of Tilting Point, to unpack the future of mobile publishing and why UA financing has become one of the most talked-about trends in gaming today.Tilting Point, a top 50 global mobile publisher, recently launched a $150M UA fund this past March. In the past, TP made its name scaling live titles with marketing muscle and pioneering UA financing before it was industry standard. Today, that model has become mainstream. Asi explains how this structure works (non-dilutive, risk-sharing, and predictable) and why even large developers now see it as a smart capital allocation tool rather than just a lifeline for smaller studios. The conversation also covers ATT’s seismic impact on mobile, Tilting Point’s pivot from third-party publishing to 3rd party UA financing and first-party acquisitions, and how IP-driven strategies amplify UA effectiveness. We discuss what is attractive today in UA financing and how to effectively structure an organization to run two parallel investment pillars. We’d also like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast  We’d also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co. Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
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15 snips
Aug 29, 2025 • 1h 2min

On the Front Lines of AI Game Dev

Francois Courset, a Senior Consultant at Naavik, dives into the transformative role of AI in game development. He discusses how AI has evolved from a novelty to a necessity, particularly in content generation and workflow automation. Francois highlights the importance of balancing human oversight with AI tools and explores whether studios should develop in-house expertise or seek external support. He also addresses creative uses of AI in gaming and the challenges that arise, offering listeners a comprehensive view of AI's growing influence in the industry.
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Aug 12, 2025 • 1h 7min

Inside Gaming’s Deepening Labor Crisis with Amir Satvat

Amir Satvat, Tencent BD Director and founder of the world's largest grassroots games career community, discusses the video game labor crisis. He highlights challenges like layoffs, remote work declines, and the industry's shift towards mid-career talent. Amir explains how his volunteer-driven job board helps connect talent with opportunities and emphasizes the need for companies to nurture early-career professionals. With partnerships at GDC and Gamescom, he offers insights on future-proofing careers and the importance of community in navigating this turbulent landscape.
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Aug 5, 2025 • 53min

The Business of Esports at EA

In this episode, host Aaron Bush sits down with Monica Dinsmore, Head of Esports at EA, to unpack her journey from finance and ops to leading esports strategy at one of the world’s biggest game publishers. Monica shares behind-the-scenes stories from launching the LEC at Riot Games, navigating the operational chaos of COVID-19, and transitioning to EA to help build and scale their esports vision. The conversation dives deep into how esports strategies differ between EA’s franchises (Apex Legends, EA FC, Madden, and more), lessons learned in managing grassroots efforts and keeping competition fresh, and how Monica works cross-functionally with diverse EA leaders and teams. We explore EA’s broader esports goals, what might be next, and how the industry can make the most of the emerging “esports spring.”We’d like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.We’d also like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Who’s On:Guest - Monica Dinsmore: https://www.linkedin.com/in/mldinsmore/ Host - Aaron Bush: https://www.linkedin.com/in/aaron-bush-846b8185/ Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
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Jul 29, 2025 • 1h 26min

Why the Games Industry Might Triple (Despite Its Challenges)

Owen Mahoney, former CEO of Nexon, shares sharp insights on the gaming industry, critiquing current norms and exploring future trends. He discusses the complexities of managing huge budgets and the challenges faced by Western publishers. Mahoney believes the industry could triple in size despite current stagnation, emphasizing the potential of AI and the need for strategic shifts in decision-making. He contrasts the success of Eastern companies with the hurdles of their Western counterparts, advocating for innovation and proactive governance to foster growth.
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Jul 16, 2025 • 50min

Launching a Roblox Game Studio with The Gang

In this episode, host David Taylor sits down with The Gang. Originally a team of five entrepreneurs, The Gang was one of the first venture-backed studios to go all-in on Roblox back in 2020. They quickly made their mark with Strongman Simulator, which shot to the top of the Roblox charts and has racked up over 1.5 billion plays.While they started with hit original titles, The Gang soon shifted to building branded experiences for some of the world’s biggest entertainment and lifestyle brands — Netflix, Vans, Shrek, Spotify, the NHL, and more. Most recently, they’ve been expanding beyond Roblox by licensing one of the platform’s top IPs, Blade Ball, for a Steam release. The team is also developing an original cross-platform game, Out of Sight. In this conversation, we dive into the team’s entrepreneurial journey, what it was like being early builders on Roblox, how the platform has evolved, and what’s next as they explore new platforms and formats.We’d like to thank Heroic Labs for making this episode possible! Thousands of studios have trusted Heroic Labs to help them focus on their games and not worry about gametech or scaling for success. To learn more and reach out, visit https://heroiclabs.com/?utm_source=Naavik&utm_medium=CPC&utm_campaign=Podcast We’d also like to thank Lysto — the AI-native playtesting platform helping game studios capture unbiased player feedback and convert it into structured, actionable insights. Learn more about how you can get bias-free feedback at https://lysto.gg/?utm_source=naavik&utm_medium=podcast&utm_campaign=adIf you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
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Jul 8, 2025 • 54min

The Story of Medal: Shaping the Future of Gaming Content

Pim de Witte, founder and CEO of Medal, shares his journey from creating the popular Soulsplit RuneScape server to leading a platform for sharing gaming moments. He discusses Medal's transformation from a game studio to a dynamic content ecosystem and the challenges of user acquisition during this shift. Pim elaborates on game clip enhancements, growing nearly two million daily users, and the rising significance of user-generated content. He also speculates on AI's future impact on gaming content and the importance of self-expression in shaping player experiences.
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Jun 24, 2025 • 1h 8min

From Imagine Dragons Fame To Night Street’s Shooter: Last Flag

In this episode, host Alexandra Takei, Director at Ruckus Games, sits down with Mac Reynolds, co-founder and CEO of Night Street Games and Night Street Records, and Matthew Berger, Game Director at Night Street Games. Together, they unpack the journey of building Last Flag — a zany 5v5 hero shooter with capture-the-flag at its heart and music embedded deep in its DNA. From a scrappy prototype built with an outsourced team to a 50+ person studio, they share lessons on pivoting engines, refining the core loop, and innovating within the oversaturated PC shooter market. They discuss how music shapes gameplay moments, creates immersion, and differentiates Last Flag from typical shooters — and in a first-ever moment at Naavik, we share exclusive music tracks straight from the game itself. The conversation also explores parallels between the business of music and gaming industries, what game devs can learn from music artists, and the realities of cutting through noise on Steam for a new IP. After listening, watch the trailer and sign up to playtest here. We’d like to thank Neon – a merchant of record with customizable webshops optimized for conversion – for making this episode possible! Neon is trusted by some of the biggest names in gaming and can help you sell direct without the typical overhead. To learn more, visit https://www.neonpay.com/?utm_source=naavik We’d also like to thank Levellr — the Discord community intelligence platform — for making this episode possible. Learn more about unlocking real-time community insights at levellr.com.If you like the episode, please help others find us by leaving a 5-star rating or review! And if you have any comments, requests, or feedback shoot us a note at podcast@naavik.co.Watch the episode: YouTube ChannelFor more episodes and details: Podcast WebsiteFree newsletter: Naavik DigestFollow us: Twitter | LinkedIn | WebsiteSound design by Gavin Mc Cabe.
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Jun 17, 2025 • 1h 2min

Call of Duty: Origins

Dan Bunting, former Studio Head of Treyarch and a key architect behind the Call of Duty franchise, shares his gaming journey. He reveals how community feedback shaped the iconic Zombies mode and recounts his experiences in developing the Black Ops series. Dan discusses Treyarch's adaptive design philosophy and highlights the importance of innovation in keeping the Call of Duty franchise at the forefront. He also opens up about his transition to entrepreneurship, the future of gaming technology, and the evolving challenges facing the industry.

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