

The Story of Medal: Shaping the Future of Gaming Content
14 snips Jul 8, 2025
Pim de Witte, founder and CEO of Medal, shares his journey from creating the popular Soulsplit RuneScape server to leading a platform for sharing gaming moments. He discusses Medal's transformation from a game studio to a dynamic content ecosystem and the challenges of user acquisition during this shift. Pim elaborates on game clip enhancements, growing nearly two million daily users, and the rising significance of user-generated content. He also speculates on AI's future impact on gaming content and the importance of self-expression in shaping player experiences.
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SoulSplit's Rise in Private Servers
- Pim de Witte started SoulSplit at age 14 after RuneScape removed beloved game features.
- He succeeded by quickly implementing popular features others struggled to replicate, gaining 60% market share.
From Bullying to Hiring Former Bullies
- Pim's server success brought unexpected social status but not full acceptance at school.
- Eventually, some school bullies applied to work at his company, and he hired them.
Pivoting Medal from Games to Tools
- Pim started Medal as a mobile game studio but pivoted after disliking game development grind.
- Medal launched first as a Discord bot for game clip sharing before developing its own recorder.